Audio Tuning/Japanese

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= Audio Output ï¼ãµã¦ã³ãåºåï¼ =

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Tuning the output delay ï¼åºåéå»¶ã®èª¿æ´ï¼
ã¾ãã¯åéã« Basic Audio/Transmit ã Continous ã«ãã¦ããã£ã¦ãã ãããããã¦ãä½ããèª­ãã§ããã£ã¦ä¸ããï¼æ·±é¨ã¨ããçä¹³ããã¯ã®è£ã¨ããåéã®æ¥è¨ã¨ãï¼ãããããããã¾ã DirectSound/Output Delay ã120msã«ãã Apply ãæ¼ãã¾ãã2~3ç§å¾ã£ã¦ãé³ã«åé¡ãç¡ããã°ä»åº¦ã¯ Output Delay ãããã«ä¸ãã¦ Apply ãã¾ãæ¼ãã¾ããå£°ãã©ã¸ãªã®ãããªæªãé³è³ªã«ãªã£ããã Output Delay ãä¸ã¤é«ãè¨­å®ãã¾ãã

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Tuning 3D audio ï¼3Dãªã¼ãã£ãªã®èª¿æ´ï¼
é³ä½ãå¤ãã¦ä½¿ç¨ããå ´åã¯ã Direct Sound/Method ã® Panning ãä½¿ç¨ãã¾ããstate-of-the-artï¼è¨³æ³¨ï¼æå³è§£ããï¼ãªãªã¼ãã£ãªã«ã¼ãã®å ´åã¯HRTFã¢ã¼ããå©ç¨ããªããã°CPUæéãç¡é§ã«ä½¿ç¨ãã¦ãã¾ãã¾ããåæè¨­å®ã®rolloffã§ããããåé¡ãªãã¨æãã¾ãããè¨­å®ãå¤ãããå ´åã¯ä¸ã«ããintensityãã§ããã ãå°ãããªãããã«ããã®ãããã§ãããã

dopplerã®è¨­å®ã¯å¤ããªãã§ãã ãããã¾ã ãµã¦ã³ãã«ã¼ãã§ãããã©ã¼å¹æãä½¿ãããè¯ãè§£ã£ã¦ãã¾ãããï¼ãããã©ã¼å¹æãå¾ããã¨ã¯åºæ¥ã¾ãããé³å£°ãéãèããããéãèãããããããã¨ã«ãªãã¾ãã å®éã«è©¦ãã¦ã¿ãå ´åã¯ã Plugins/Transmit ã® Position ã§è¨­å®ãã¦ãã ããã

ï¼è¨³èæ³¨ï¼èªä¿¡ããªãã®ã§åæãè¼ãã¦ããã¾ããï¼ If you are playing with positional audio, you want to set Direct Sound/Method to Panning. Only use the HRTF modes if you have a state-of-the-art audio card, otherwise audio computation will start eating CPU time. The defaults for distance and rolloff are probably ok, but feel free to tune them. Pay attention to the information at the bottom which informs you of minimum intensity.

Do not change the doppler setting, we have yet to find a sound card which does doppler correct; you will get the doppler effect, but the sound card will also play the sound slower or faster, meaning you will either get audio lag or run out of audio data. Actually, while you are in there, set Plugins/Transmit to Position.

Tuning network latency ï¼ãããã¯ã¼ã¯éå»¶ã®èª¿æ´ï¼
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åéã« Basic Audio/Transmit ã Push-To-Talk ã«ãã¦ããããhotkeyãè¨­å®ãã¦ããã£ã¦ãã ããã Basic Audio/Default Jitter Buffer ãæå°ã«ããåéã«è©±ãå§ãã¦ããã£ã¦ãã ãããããã¦ããã¿ã³ãé©åº¦ãªé·ãã®æç« ãã¨ã«æ¼ãã¦ããã£ã¦ãã ãã(è©±ãã¦ããéã ãæ¼ãæãã§)ãæåã®0.æ°ç§å£°ãããã¦èããã¦ããå ´åã¯ Default Jitter Bufferãããã¦ Apply ãæ¼ããããä¸åº¦è©¦ãã¦ã¿ã¦ãã ãããåé¡ç¡ãèãããããã«ãªã£ãã Default Jitter Buffer ã20msããã¦ã²ã¼ã ä¸­ã®ãããè§£æ¶ããã¦ãã ããã

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= Audio Input ï¼ãªã¼ãã£ãªå¥åï¼ =

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Microphone Volume ï¼ãã¤ã¯é³éï¼
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Voice Hold
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= ASIO =

You may choose to use ASIO as your input method. ASIO is a very low latency, multichannel audio input/output method, supported on studio quality audio cards. You should expect to find this on Audigy class soundcards, and probably not on anything "cheaper". The only reason to use ASIO is if you need echo cancellation; such as when playing with loudspeakers. If you use the classical headset or headphones and microphone, you are better off using DirectSound as input since it uses less CPU resources.

ASIO works directly with raw input, before any mixing is applied, so the tuning of microphone volume you did earlier is now useless; ASIO does not use the sound mixer.

To configure ASIO input, open the ASIO tab in the Settings Dialog. If you see no driver names in the Device combobox, you have no ASIO drivers installed. If you do see one, select it and press Query. Be aware that some ASIO drivers have bugs in them, and this might cause Mumble to become unresponsive or cause your machine to crash. You have been warned.

If the card can deliver audio in a format Mumble can use, you will see a list of channels in the Unused section. Go through this list and find the channels that represent audio sent out of the card and move these to Speakers. On the Audigy 2 these are Mix L and Mix R. Use as few channels as you can, but make sure you have covered all the speakers. (Mix L / R are the composite of all the leftside and rightside speakers, so it is a good choice). Then, find a channel that represents your microphone and move that to Microphone. Many cards have both a Left and Right channel for microphone; just add one (they are identical).

Remember to select ASIO as your input interface under Basic Audio and then click OK.

Make sure no other applications are currently playing any audio. Open the Audio Statistics window; you should see values for both microphone, speaker and clean. Microphone should fluctuate quite a bit while speaker should be relatively steady between -96 and -80 dB. Scream loudly into the microphone. Microphone should now increase drastically, while speaker should not be affected at all. Play some music. This should cause loudspeaker to jump up drastically, and microphone should follow behind at a lower value. If either of these tests failed (it did not increase when this text said it should or the other way around), then your setup is misconfigured and you will send annoying echo to other players.

Please note; the echo canceller is very good, but it can not do miracles. If the audio level from your speakers is much louder than your voice, there wikk not be enough of the voice signal left in the input to send a clear signal.